Indarran Dynasty

Before the Storming
A trip to Gangland

General Bolan briefs Teams 1 and 2 at Hastor Base’s control room. Also in the room: Count Voss, Prince KorvoNax II, and the bothan, Shadowfur. At the back is Old Hawke.

Bolan, speaking to the teams. “Thanks to Team 1’s efforts, we’ve managed to locate the Glex Pirate’s base of operations within the Indar System. They have a base hidden at Ve.” Ve is the 7th and last planet of the Indar System. “Team 2’s… erm… ‘scout’ for lack of a better term, Ranger 13, Lt. Cloudgazer, was able to do a quick flyby of the area to gather intel. He managed to find just what the base is.” He points to the main viewport, the picture of a large battleship of an old and obviously Mandalorian design. Long, with four main engines pushing it forward, the sides bristling with guns. Hawke whistles in appreciation as the general continues. “A Keldabe-class Battleship called the Black Lie.” Black Lie is Smuggler’s-Cant for ‘Space Cantina.’ “The ship isn’t actually in orbit around Ve, but instead anchored just past the planet some distance away, on the far side.”

Korvo steps in to continue the briefing at this point. “This unfortunately poses a few problems.”

Char-Tail interjects. “Like we have nothing big enough to actually HURT the damned thing.”

Nodding, Korvo continues. “Yes, that is indeed one of the major issues. A Keldabe Battleship is well armed and heavily armored, can hold a crew of well over 5000, and can carry almost three dozen fighters, not including any that are flying around on their own in the area. We’ve already seen that the pirates have hyperspace capable fighter ships.” He sighs. “And this leads to the other major issue. Even if we DID have something big enough to dent the ship, it would be for naught. Flying in will alert them far before we can get within range, and they’ll simply jump to hyperspace and flee the system.”

Hawke grumbles some of his wisdom to the group. “Even if you were to micro-jump in, you’d get maybe one salvo off before they bugged out and left you all holding your dicks in empty space.” This gets some glares from Korvo and Voss, but chuckles from some of the others in the room. “Or holding your tits, for the ladies.” He nods to Char-Tail, who just shakes her head, though there’s more laughter, and more glares from Voss and Korvo.

Clearing his throat, Bolan attempts to get the briefing back in order. “Ahem… quite. Luckily, thanks to Shadowfur, we’ve managed to find a work-around… in a manner of speaking.”

At this point, Shadowfur will stands to address the rangers. The bothan is a skittish fellow, and talks with a slight electronic augmentation to his voice that makes him sound like a used starship salesdroid. “So, the problem is you need the ship to sit still long enough to hit it with weapons we don’t possess. I have the solutions! A while back, I managed to… eh… ‘acquire’ some experimental tech from the Imperials doing research in the area.” Holding up a finger he talks very matter of factly. “It is quite surprising what will ‘fall off the back of a star destroyer’ at times. Very profitable to follow behind and pick up those lost items. Only then the Imperials just up and leave and fail to claim them. So I, naturally, being the good citizen that I am, keep them until a legitimate representative of the Empire claims them. For a nominal finder’s fee, of course.” Count Voss will clear his throat pointedly, making Shadowfur get back to the point. “Ah… yes… but I will be waving my fee for the Rangers, of course.”

Bolan scoffs. “Of Course.”

Voss’ tone is far less kind or flippant as he chides the bothan. “The only reason you’re not currently picking flees out of your fur in a cold, dark cell is because you’ve promised to provide intelligence and technology.”

Shadowfur’s brown fur seems to lose a little color, and his already nervous voice is even more skittish sounding. “Ah yes. And it is most kind of you to extend this offer. Ahem. So, during a few of these ‘finding expeditions’ my associates were on, they found some very unusual items.” He pulls up a crude image of a very unusual ship, with a TIE cockpit and the wings of a Bomber, but it instead has two bulbous attachments above and below at mid-ship, making it look similar to a sphere with wings. “This little gem, I found out, is an Interdictor TIE. Not to be confused with the TIE Interdictor, which is just a super-heavy bomber. Imperials aren’t very inventive with names, I must say, so I’ve taken to calling it a Grav TIE. It works similarly to an Interdictor Cruiser, only on a somewhat smaller and more maneuverable frame. One of these will be able to ‘lock down’ a small section of space around it to keep any ships in the area from jumping away. The area is limited, so it would take many of them to work on a fleet of capital ships, but one is enough for a single capital ship and it’s fighters.”

Cloudgazer chimes in, dubious. “What’s the catch?”

Shadowfur’s fur ripples with his nervousness, and he starts to fiddle with his hands. “Ah… the catch is… being smaller, while making it easier to move about, also makes it kind of easy to destroy, even with their heavy armor and shields. Which is why, I hear, the Imperials never used them in any great force. So it will need a fighter escort to protect it from other fighters. Sadly, this will not help against the Battleship’s large guns.”

Cloudgazer frowns, angrily spitting out. “So why’d you waste everyone’s time showing us something that’ll be blown out of the sky in half a minute anyway?”

With a sudden turn of cool nature, Shadowfur attempts to calm the young hotshot pilot. “Patience, young one. Patience. I haven’t shown the second item of interest.” Shadowfur pulls up a second image, this of some kind of missile. “Ion Torpedoes! All of the punch of an Ion turbolaser, with none of the pesky ‘being too big for my ship’ issues.” He quickly continues before anyone can ask any questions. “And yes, before you ask, there is still a catch. They can only be fired from Proton Torpedo launchers, meaning they replace the regular torpedoes. And…they are slow, and have no guidance system. Dumb-fire only. So they are terrible against small fighter craft. There was also a problem with them… misfiring in the torpedo launcher itself, knocking out the ship trying to fire them. They are not very stable, but the chances are very slim. But that the chance is there is, and with the lack of use against small craft, a staple of the Rebellion, are, again, the reasons the Imperials abandoned the project.”

Voss jumps in again, irritated by the bothan’s roundabout way of presenting. “Unfortunately, what the bothan hasn’t gotten around to saying yet, is there’s ANOTHER issue.”

Shadowfur nods slowly, his large ears drooping a little. “Ah, yes… that. See, I cannot just hand over these items.” Again, quickly continuing before anyone could say anything, he waves his hands before him, as if blocking some incoming projectile. “N-not that I wouldn’t do my part to help the Rangers in any way I can. It’s just that… it seems the gang that I hired to guard my facilities didn’t take kindly to my prolonged leave of absence, and subsequent leave of paying them for several weeks. They’ve claimed the storehouse for themself. They have cut off all communication with me. The gang called the Trebels are the ones that claim that section, but the whole city has been claimed gangs since the Imperials packed up and left. Doesn’t even have a name anymore. People just call it ‘Gangland.’ It seemed a good place to store goods, but the gangs, they are greedy and violent. They are always fighting now, so I doubt any has found any kind of buyer for the goods. None of them have my kind of connections.” He ends this looking very proud. That is until Voss chimes in.

“We’re still waiting for those ‘connections’ to pay in, bothan.”

Shadowfur’s confidence seems to melt again when the count scolds him. “Yes, well. With the turbulent climate of the system and sector as a whole right now, and my aforementioned absence, many of my connections are not willing to return without good reason. The underworld is fickle.”

Bolan steps up yet again to lead the briefing to the mission at hand. “So here is the mission. A troop transport landspeeder will take Teams 1 and 2 are to go into this ‘Gangland’ city, find the warehouse and secure the area. Eliminate any gang members in the area that pose a threat or don’t flee or surrender. Maybe we can clean up some of Inda while we’re at it. Once secure, signal Hastor Base, and we’ll send a shuttle to pick up the warheads. Fly this Grav TIE back here to Hastor base so we can make sure it’s in battle-ready condition. Any questions?”

After a few questions about rules of engagement, the Teams are off. The mission starts at 0500 hours the next day.


Return to Iga-7
An unfortuante encounter

Returning to Indar, the General reviews what they have learned, and instruct them to find this base at Iga-7, wipe out any and all of the pirates there, capture the commander, and hold the base until they can send a tech team to pull the data from the computers. And to watch out for Sectoids.

The flight to Iga-7 is uneventful, but upon an approach to the base, the team learn several things. First, the base looks to be a smaller version of Hastor base. An old, abandoned imperial outpost. Second, that there is only a single, unique ship on the base’s roof-top landing platform. Black and slick, seating only a single pilot, with a bird-like design. And third, the base is still occupied by someone. The defense turrets come to life, shooting at the approaching team. Damien and Drax are hit, but Amit is shot down. Surviving the crash landing with only a few bumps and bruises, Amit and team must now make a trek to the base on foot.

Or they would, if the pirates didn’t deliver them a quartet of swoops. The riders are easily taken off the mobile gifts, and the team ride to the base quickly. After a less than impressive display of his lack of flying prowess again, Amit kills the swoop meters from the base’s garage, and is met by laughter of the pirates inside. Amit deals with this accordingly. After the fight, the team storms the base, finding the gunnery station and killing the gunners inside to prevent any other ships from being shot down. Next stop was the command center. The lack of pirates ambushing the team in the halls tipped them off that it would likely be a massive army waiting for them there.

The team isn’t wrong, but what they find is still not what they expected. The entirety of the pirate crew that was waiting in the command center are slaughtered. Cut to pieces by a lightsaber, including the commander. Upon inspection of the commander, Drax and Grip realize that it is another of the former rebel attackers from 12 years prior. The turbo life to the roof landing platform is also here, and the team see a single figure in a black cloak and turban waiting for them on one of the surveillance monitors.

Reaching the roof, the man is getting his ship ready for flight calmly. Only after being called to does he acknowledge the team. The man is the same from the holo message found on the asteroid. The man in the black turban. Again his face is obscured by the cloak and some mask that augments his voice. After a brief exchange of words, and taunting from the man, he promises to ‘go easy’ on the team. What follows is a loss for the team.

Despite putting up a decent struggle and holding their own for a prolonged period of time, the man in the black turban handles the team with ease. It becomes quickly apparent he is merely toying with them for his own amusement. After Drax is rendered unconscious and the rest of the team bombarded by waves of dark side force attacks, they are flung from the roof to the ground below. All but Grip are unconscious by the end, the man flying away to parts unknown.

Near a day later, Team 2 comes in a shuttle, sent by the General when no word was sent of the base’s capture. Thanks to the efforts of Grip, the team is stable and conscious, but left licking their wounds. They are escorted away back to Hastor base, along with most of the pirate base’s computer data, and eventually the computers and parts themselves. All valuable.

While recovering back at base, the team learns the information gained from the computer data. Very valuable indeed. They learn that the pirate home base is in orbit around Ve, the 7th and last planet in the indar system. They also find several transmission from the pirate leader, Glex. The last two messages are of special import.

“Thayn is not happy that the nest was destroyed by the Rangers. That’s a lot of pay we just lost. Next time when I say guard something, I mean guard it. Don’t just send a single group of you drunkards out there to watch it between naps!”

The last message is shorter, but more ominous.

“Alright you sorry sacks, you’ve really landed in it this time. Triizen is coming. So be on your best behavior!”

Also of note is something found embedded deep within the communication files. A heavily encrypted series of messages hidden behind other messages. Most are nearly impossible to decode without weeks or work, or knowing the code. But what was found seems to originate from the base’s commander, the man who was one of the rebel attackers. They mention details about the pirates activity dating back before the partnership with Gol was broken. They mention Glex, Triizen, Thayn, and Umbris all by name, but little details are about any but Glex. Triizen is somehow pulling his strings, and Thayn is paying well for biological samples from all over the Indarran sector. Little mention of ‘Umbris’ other than it is someone to be feared.

The heavily encrypted files all read like spy code, but who it is for is impossible to tell, as codenames are used. The spy used X7-R7, and the recipient is only referred to as ‘Nest.’ At the suggestion to look for any similar signals, the General says not to bother. Any spy network will know when a cell goes down and will immediately scrub all similar styles of communication, if they were even using any similar styles, which they likely weren’t.

The General also informs the team that they’ve been given new privileges for their efforts. An increase in pay, as well as access to a medical facilities provided by Justal Manufacturing to aid in cybernetic-biology and robitics. Fixing damaged cybernetic limbs, droid parts, and installing any augments the team chooses with no fee. In addition, access to more advanced upgrades for cybernetics (rarity reduction). They also donated a generous supply of bacta for the medbay for those choosing to remain ‘pure.’ So the medical fees that had been building have been eased substantially. However, they could not wave the debt already owed to them previously.

Indar System Adventures
Into the great unknown

Having finally obtained ships of their own, Team 1 is sent into the space around Indar to look for pirate activity. Reports are the pirates were working with Gol, until the Empire’s collapse and the Pirates pulled their aid and sent the Imperial Mof packing to some other system in the sector.

The team’s first stop is the 7th moon of the planet Iga, 5th planet in the Indar system. The moon is a wild, untamed jungle moon full of unknown life, both flora and fauna. Their mission is to aid a team doing research on the moon’s wildlife. Upon arriving, the team meets a friendly Besalisk researcher. He explains that his team went searching nearby caves dug by some unknown wild life. Come morning, the research team hasn’t returned, so Team 1 goes in search. They find the secondary camp just outside the caves, along with one of the members of the research team alive, the other very dead. The dead member, another Besalisk, had strange blue leaves growing from her head. The living member claimed she went insane and attacked everyone, and he was forced to kill her. The team then mount a rescue mission for the remaining member still in the caves.

However, the caves are home to an unique species of large insect. The insects infect victims with some kind of toxic mist that turns the host hostile to everything that isn’t the insects. The insects (later designated ‘Sectoids’) have many unique features. Their chitin is resistant to lightsabers, but not as fully as corosis. Stun damage proves fatal to them. And their toxic spray seems not to infect those with some level of force sensitivity, though certain wild life seems also immune, such as Damien’s dentari pet. During the mission, Drax is critically injured, losing his arm to one of the warrior sectoids. Eventually the team find the missing member, dead, along with several pirates that had been infected. Soon after, the hive queen is found and quickly dispatched, the whole hive dying at the same moment of her death.

After healing and resting, and Drax gaining a new cybernetic arm, the team escorts a freighter transport from Inda to a mining refinery station above the 2nd planet Toran, called TRS-1. A single attack by pirates happens en route, but they are driven off easily enough. Upon arriving at the station, the team finds it has been taken over by pirates recently. Making quick work of those inside the base, the team takes TRS-1 back, and captures the pirate that seems to be in charge. He gives little information, but does reveal a base somewhere in an asteroid field.

The Asteroid field is above Bento, the 4th planet. The team gets a distress call that has been on loop for days, but at a weak signal to hide from the pirates. Before they can follow, they intercept a group of pirates trying to flee the asteroid field. Refusing to surrender, they try to fight (then to flee in panic), but are once more easily dispatched by the team.

Within the asteroid field is a massive asteroid, partially hollowed out into a makeshift base. Landing with no opposition other than the rocks, the team finds the transport broadcasting the signal. The transport (and the hanger) are all empty, devoid of life. Finding the cargo manifest, the team finds the following entries:

Raw ore. Destination: TRS-1
Foodstuffs. Destination: TRS-1
I7-XS-338 Bio. Destination: Thayn

The last entry is the only one that seems worrying. ‘Thayn’ is new to the team, but they suspect (correctly) that the ‘Bio’ is a sample of the sectoids from Iga-7. Further into the base, they are only attacked once by a pair of panicked pirates that die rather than surrender. The rest of the base is eerily quiet. Soon, they find the crew of the transport, dead by some odd burns. And a distinct smell that the sectoids’ infection spray gives off.

In the command room, the team finds all of the pirates, dead and being feasted upon by a giant, mutated warrior sectoid, acting independent of any queen or hive. It proves much tougher than any of the other sectoids fought thus far. The team also finds that the sectoids, or at least this one in particular, are not immune to fire, as it burns to a crisp once hit with an incendiary arrow once felled. Searching the computer yields the location of a base on Iga-7, and a holo-message from Glex, the leader of the pirates, and another man.

The transmission starts showing a man wearing a dark cloak and black turban, his face hidden from view, except for two eyes that seem to glow red-yellow from some augmentation. When he speaks, his voice is augmented, obviously intentional, either by external means, or a cybernetic augment. It’s impossible to tell which. The biggest thing of note about the man is that he is openly carrying a lightsaber at his belt, as if to show off he has one. “I have told you and your men time and time again. Do not attack MY ships! The Breva was not to be harmed. Send it and its crew on their way. Steal some of the cargo if you want, but the biological cargo must be in tact, along with the crew. Remember, no stun weapons on the biological cargo. The crew know how to herd the sample safely, but it must be sent along now! The Rangers have likely already heard the distress beacon, and I can’t stop them this time. Do not make me get Umbris involved.”

The man in the black turban’s message ends with an ominous finality, and the visual shifts to a different man, a human wearing rather fancy clothing for a pirate, and sporting a scared face and neat beard. His voice is gruff, but commanding. “You heard ’em, boys. Get to sending that transport on its way safely. Say something about letting them live as a warning. Just make sure that they keep their little pet with them. Glex out.” The transmission ends there.

Shortly after hearing this message, Amit gets inspiration to destroy the station. Reversing the gravity generators, the asteroid breaks itself apart soon after the team leaves. Returning to Indar, the General reviews what they have learned, and instruct them to find this base at Iga-7, wipe out any and all of the pirates there, capture the commander, and hold the base until they can send a tech team to pull the data from the computers. And to watch out for Sectoids.

Rank 2 acquired

Ranger Base 001
Beasts Attack

The team captured Jarren Base. General Bolan arrives, followed by personnel from the Palace, along with Count Virin Voss. Clean up starts. General Bolan gives everyone their pay (10K each). Amit leaves to ‘settle a debt’ in Sanga City.

The first order of business is interrogating Commander Torren. Damian and the General both use their experience and training to get information out of the commander pertaining to Moff Gol and to the traitor Kilana.

Moff Gol fled the system. Torren and his underlings were the last group loyal to Gol left on Inda. Torren also tells that Gol tried to strike a deal with local pirates in the system, but that this fell through when the Empire lost at Endor. The Pirates took the opportunity to seize the chaos in the ranks of Imperials and drive them from the system. Torren did not say where Gol fled to, only that he is still within the sector somewhere.

As for Kilana, he tells much more. She was indeed working for Torren to infiltrate the Rangers and alert him of the impending attack, and work to sabotage it from within the ranks. She was responsible for the capture of her team and the ambush on Char-Tail’s team. He tells that she gave all the information to him that she’d acquired about the rangers. Finally, he drops the information that she wasn’t HIS agent, but working directly under Moff Gol himself. Gol knows everything that he knows thanks to her. Unfortunately, he doesn’t know where she fled to, either.

Deeming the information worthy so far, the General leaves Torren to stew in his cell for a while, processing the information gained before trying to get more, and allowing Torren to loosen his tongue a little. Clean up of the base runs smoothly, with Team 1 wandering the perimeter to find any other weaknesses or issues. Attacked briefly by wild creatures, they fend off the attacks and alert the General as to the situation of wildlife so near the base. They also find the AT-ST they’d taken to the base, without power but undamaged. Along with it, the scrap of the speeder bikes Char-Tail destroyed. They call for a collection team for the mechanics and scrap.

Back at the base, several days later, they go to interrogate the Commander again, only to find him and the guard posted dead, attacked by Jungle Rats that chewed their way in through the ceiling, destroying power cables for the cell’s force field emitters. Damian takes the blame, as he left water to drip from the ceiling, likely weakening it enough that the rats could chew through so quickly. Count Virin takes up the investigation into foul play personally, obviously hoping to find something to frame Damian for further.

However, despite Damian accepting responsibility for the mishap, General Bolan instead gives him and his team another mission. Something menial as a punishment. They are to go to Sanga City and make contact with an underworld dealer of droid and ship parts. A bothan that goes by the name ‘Shadowfur.’

After some shopping, droid upgrades on Grip, and an ambush at the royal palace by Nadiirn (who clung to Drax rather tightly) the team continue on towards the warehouse they were told Shadowfur worked out of. The General had lost contact with Shadowfur some 3 weeks prior.

Upon arriving at the warehouse, they find the inside utterly destroyed and the remains of 2 dozen swoop gang members, and almost as many droids. The gang members all wear the symbol of a Delnari, a local wild beast, ringed in fire. The droids all look to have been taken out by a lightsaber. The bothan is nowhere to be found. A search reveals a safe that had been blown open, the only thing inside a datapad. Upon the datapad was a recording.

The video starts simply enough. Facing towards the main door, positioned in a way to see anyone that walks in. However, what follows next is the door’s explosion inward from a shaped charge on the other side, sending the door flying inward and slamming on the wall under the camera. This knocks the camera loose, sending it crashing to the ground in a dizzying spin and tumble. One the camera finally comes to a halt, it is on its side. The swoop gang has spilled into the warehouse and opened fire on the small army of droids activating to protect their master. Someone shouts something “Give up, Shadowfur, and this will end much sooner!” His voice calm but loud enough to be heard over the constant blaster exchange. The only response is a voice obviously augmented by some cybernetic modulation. “NEVER!”

As the battle progresses, the droids pick off the gangers one by one, sending them tumbling to the ground. One of the bodies lands on the camera, rendering the video useless, but audio still records. As the audio is still clear, it seems the camera had a separate mic somewhere. The blaster fire is suddenly joined by another familiar sound, one that is immediately recognizable: the tell-tale snap-hiss of a lightsaber igniting. The sounds of the blade are heard swishing through the air as it cleaves through the droids one by one in rapid succession.

Eventually the battle ends and the sounds of the firefight end with the lightsaber deactivating. There’s the sound of groaning from the injured swoop gangers that didn’t die. Soon, the video comes back on as the body that was laying on the camera is rolled over. “Nah, this one’s dead, too.” Says someone. “What do we do with the bothan?” The response is the same calm voice as before. “Bring him to the base.” “Why?” The response is met with a sigh. “So we can serve him Correlian tea, give him our Jylan Jaffa cakes, and exchange recipes for delightful dessert dishes. WHY DO YOU THINK, you space-brained twit?” The dumb gang member nodded. “Oh, right. To figure out where his stash of stuff really is.” The leader just sighed and motioned for the gang to follow. Those not dead were helped away, and one of them was carrying the very unconscious form of a bothan, though it was too hard to tell any details about him. The video keeps going after some time, going into a time-lapse mode while no movement is captured. It slows again after what it states as 3 weeks time, when it catches the PCs entering.

The team is told by the General to follow up on this. Shadowfur has valuable information and stock that the Ranger’s desperately need. And if there’s a gang that’s so bold as to do that level of attack in Sanga City, AND someone wielding a lightsaber, the team needs to follow up on it.

15 each

Damian: -2 Favor (4)
Drax: -4 Dutybound (2)

Duty (Rank 1)
Damian: +10 Intelligence (12)
Drax: 0 Combat Victory (2)
Grip: +10 Support (12)

Damian: -12 (0). Pure Darkside.
Drax: +5 (58)

Capturing Jarren Base
The Traitor Emerges

After capturing Whisper Base, the team picks up a distress call from Ranger 12. Her and her team were ambushed at Jarren Base, and have requested assistance from all other rangers in the area. The team naturally heads out immediately, General Bolan sending Team 2 to finish securing the area around Whisper Base. Along the journey, Amit mentions something about a betrayer showing themselves soon, but gives no other details.

Before getting to Jarren Base, the team finds where an ambush happened, with the dead body of a ranger, and a squad of obliterated scout troopers and their speeder bikes. Further down the road, they find a single Selonian holding her own against the base’s guards. She is Ranger 12, Shartaal “Char-Tail.” She explains that she stayed behind to let her team escape, one of the members seriously injured. Upon the orders of General Bolan, she joins the team to aid in securing the base.

Security in the base is tight, and the team battles their way into the inner halls, fighting small squads of stormtroopers when their stealth fails them. Char-Tail proves valuable, wielding her explosive arrows. Eventually, the party find their way to the Armory, where they discover another ranger hiding: Ranger 15 Kilana Ivox. She explains that she was part of Team 4, who were all captured while trying to assault the northern side of the base. She escaped during Team 1’s incursion and hid herself in the armory.

She was lying, and was in fact at traitor, a spy sent by Moff Gol to infiltrate the Ranger Corps and disrupt their operations. Unfortunately for her, Amit saw through the deception immediately, calling her out and raising weapons against her. She was prepared for the ruse failing, and set off a series of goo-mines that held the team in place while she made her escape.

Kilana managed to flee to the roof, where she fled the planet in a shuttle craft. With no means of taking the shuttle down or following, she successfully avoided capture, leaving the group to wonder just what she learned and where she headed. They knew they’d find out and see her again someday.

Returning down, the team finds the Brig, with two of the rangers that survived from Team 4 locked away, one very badly hurt. They assist them back to the medical facility, but dash off to complete their mission. Along the way, they spot a platoon of stormtroopers marching towards the south exit, where they’d entered. They heard fighting outside in the jungle, likely another team sent to aid. Using this distraction, the PCs sneak through the base and back to the roof. When back there, they find a bag that Kilana had dropped. Within the bag was the key to entering the highest level security doors.

Finally managing to gain entry into the command center, they find Commander Torren, the base’s commander, waited for them, along with two lesser officers and his personal body guard, a man in second-hand mandalorian armor and gear. After exchanging words, the commander orders his men to open fire.

The battle is brief, but violent. Blaster bolts and explosive arrows fly around the room, while those more versed in melee combat took the fight up close and personal. By the end, the commander was captured, and his men were dead. Unfortunately, in the fire fight, the main computer had been damaged, and further attempts to repair it only destroyed whatever hope there was of trying to retrieve data from it.

25 each (15 + 10 for Rank Up)

Amit: Ferver +2 (8)
Damian: Favor +1 (6)
Drax: Dutybound -2 (6)

Duty (Rank 0)
Amit: Tech Procurement +15 (33)
Damien: Intelligence +5 (30)
Drax: Combat Victory +10 (30)
Grip: Support +5 (20)

113, RANK UP! Gained +10 xp.
13 remaining Duty, reduced, split for 2 each.

Amit: -6 (45)
Damien: -6 (12)
Drax: +7 (52)

Capturing Whisper Base
The quest for independence begins.

The adventure begins with the entirety of the newly commissioned Indarran Ranger Corps. being presided upon by King Korvo, Count Voss, and General Meng. The whole event was being broadcast out to Sanga City.

After the presentation, the real work begins. General Meng calls the corps to order, assigning each member a number. Meng himself is Ranger 1. Following are the members of what he called Team 1: B1G-RP-c, Ranger 2. Drax Zahnar, Ranger 3. Amit, Ranger 4. And finally, Damien Trail-Blazer, Ranger 5.

General Meng calls Team 1 to the side and gives them their first mission. They are to infiltrate and take control of the Imperial communications outpost of Whisper Base. This task is crucial, as it cuts communication between any other bases on world, and prevents warnings of attacks or coordination between the imperial units on the ground. It also prevents any reinforcements from being called from space.

Due to the base’s air defense, the team is tasked with going in on foot. After a brief walk through the jungle, they find the base in question. Disabling external communications is a simple task, but infiltrating is much harder. A quick battle with sentries in the garage gives them the key cylinder they need to access the base. An unfortunate encounter with a cleaning droid delays them only for a few moments, though Drax takes an embarrassing wound-by-mop.

Inside the base, they manage to avoid detection by patrolling stormtroopers, only to find more guards awaiting at the turbolift up to the landing platform. Another brief fight ends, and the team rises to the platform. After taking out the pilot and platform’s guards, the team disables the Lambda class shuttle, preventing an easy escape for the base commander, Lieutenant Sarev.

Descending back to the base, the team encounters the patrolling stormtroopers and another firefight erupts in the hallways outside the command station. With all the troopers out of the way, Damien, frustrated by how long it was taking to enter the room, carves through the door using his lightsaber. Unfortunately, this gave Sarev enough time to flee through a hidden tunnel to the garage. One of the lesser officers breaks instantly and reveals of his commander’s flight.

Team 1 gives chase, finding the Lieutenant took one of the bases two AT-STs. Drax and Grip hop into the remaining AT-ST, while Amit and Damien take to speeders, and all begin a hot pursuit through the jungle. If Sarev reaches the unmanned comm array a short distance away, all is lost. And Sarev called for backup from the few remaining troopers in Whisper Base, as three Scout Troopers follow on speeders of their own. The battle is fierce but brief, with Sarev’s AT-ST taking a severe blow from Grip’s fine aim, erupting into a fireball and killing the officer inside instantly. The team makes short work of the scout troopers after.

Returning to Whisper Base, Damien proceeds to begin interrogations upon the few remaining imperials left in the base. He takes gleeful pleasure in bringing the men pain and fear. Unfortunately, one of the men is victim to his zealous behavior, dying without giving up information. Another dies after having been drained of any valuable information.

At this time, Team 3 contacts the base, calling for aid before being cut off. The team inform General Meng, who tells them that Gamma squad was sent to Jarren Base, the largest of the bases to be taken this day. He orders the team to make haste to aid the teams there. Taking the AT-ST and three speeders, the team set out to aid their new teammates, and turn a losing battle around.

15 each

Drax: Dutybound -2 (8)

Duty (Rank 0)
Amit: Tech Procurement +7 (17)
Damien: Intelligence +15 (25)
Drax: Combat Victory +10 (20)
Grip: Support +5 (15)

Amit: +1 (51)
Damien: -12 (18)
Drax: -5 (45)


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.